﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine.MapObjects
{
    public class Carpet : MapObject
    {
        //constructor
        public Carpet()
            : base()
        {
            CanTake = true;
            UnitWeight = Globals.RandomIntFromTo(6, 8);
            Flamability = 90;
            BurnLifetime = Globals.RandomIntFromTo(7, 14);
            LootLevel = 1;
            DressingLevel = 1;
        }

        //clone
        public override MapObject Clone()
        {
            return new Carpet();
        }
    }
}
